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- Sorcerer of Claymorgue Castle Part One
-
- This is one of the trickier games from Adventure International. Several of
- the problems in the game have more than one solution, but in each case,
- there is only one right way to solve the puzzle. Also, some of the events
- have a random nature to them, and you'll be warned about them as they
- happen. As with all games, it's best to save every now and then, in case you
- make a mis-step along the way.
-
- The object is fairly simple: you're supposed to explore a (somewhat)
- deserted castle and its environs, and find 13 magic stars. You have some
- magic spells to help you, and you will come across others as you progress
- through the game. Most of the spells are necessary, however this walkthrough
- makes using two of them optional. More about that later, let's get started!
-
- You begin in a field in front of a castle with a raised drawbridge. You'll
- be going inside soon enough; right now, it's time to collect your first
- stars. Just dig where you're standing, and you'll find the first one. Note
- that the game will not always tell you what you've found; sometimes all it
- says is "got something". In this case, the "something" is a star.
-
- Now go West into the Enchanted Forest. No matter which way you go from
- here, except East, you'll always be in the Forest. That's not important,
- since you can do everything you need right where you are. At the moment,
- you're about to get on Smokey the Bear's hit list, by burning down a tree.
- Cast your fire spell at a tree, and it will be come a pile of ashes. Look at
- the ashes, and you'll get another "something", your second star.
-
- With that in hand, go East to the field again, and then go into the moat.
- Leave sleeping moat monsters lie, hold your breath, and swim down twice. A
- soggy towel is floating around here; get that, and swim once to the East.
- Aha! You're in a pool of dirty water, facing a cabinet. Breathe again, and
- open the cabinet, to obtain yet another mysterious "something", this time
- the Bliss spell.
-
- Ok, everybody out of the pool! Now you're in a kitchen with a crate
- standing on the floor. Grab the crate, and go South to the Courtyard. Here
- you'll see a pretty Magic Fountain (more about that later), along with some
- fire bricks and another spell, Permeability. Drop your stars and the Wicked
- Queen's spell here. The Queen's spell is one of the optional spells, and you
- don't really need it (when you have the broken glass from the chandelier,
- casting the Queen's spell forms the glass into a magic mirror).
-
- Walk South into the Plain Room. There is nothing more suspicious in an
- adventure game than a completely empty room, so of course there must be more
- here than meets the eye. Pull on the West wall. Sonuvagun! The wall moved
- and now you're in another room, with the Methuselah and Unravel spells. Take
- those and go East in to the Plain Room, then push on the East wall. Aha!
- That one moved too, and now you're in the Dusty Room.
-
- You'll be coming back this way again, but for now, all you need to do is
- cast the (Open Sesame) Seed spell on the door. This is to save you some time
- later on when you return here. Now that the door is open, go back the way
- you came to the Courtyard. Drop off the Methuselah spell here, and go East
- to the ballroom.
-
- Isn't that a pretty chandelier? I wouldn't be surprised if something was
- hidden there, not to mention higher up in the loft you can't reach. But,
- there are ways around that! Cast the Unravel spell on the rope, then get out
- fast! Sometimes the rope comes apart right away, and sometimes it takes a
- few moves (one of the random events). Either way, you don't want to stay
- around for the big crash, and besides, you have other things to do!
-
-
- Sorcerer of Claymorgue Castle Part Two
-
- Leave the Ballroom, and go back to the Plain Room. This time, push the
- South wall, and you're at the top of the condemned stairs. Pick up the star,
- then go down. Rats!! Nasty-looking, too. Fortunately, there's way of dealing
- with them. Cast the Lycanthrope spell, and you will turn into a ferret. The
- rats will scurry away into a hole. Now it's your turn: go into the hole as
- well. You're under the stairs, and there's another star. Grab that, and go
- back through the hole again (don't waste time, or you won't be able to get
- back out when you resume human form).
-
- Now walk up (important to say "walk" here!) the stairs and back to the
- Courtyard. Drop off the stars, then go West. Here you're at the raised
- drawbridge. Pull the lever, and the bridge will lower over the moat. The
- lever will also break off in your hand. That's nothing to worry about. You
- can drop the wood, because there's no use for it in the game, and then go
- out onto the drawbridge.
-
- Now comes the fun part. From now, until the time you come down from the
- loft in the ballroom, your movements *must* be exact. The Bliss spell, which
- you are about to use, will last long enough to get everything done, so long
- as you don't waste time. You may want to save the game at this point, in
- case you don't manage it all the first time through.
-
- Ok, into the moat! Once again, hold your breath, and swim down. Keep
- swimming down until you reach the bottom. Look at the bottom, and, sure
- enough, you pick up a "something" (another star). Of course, by now you're
- just about out of air, so cast the Bliss spell, and you will be propelled
- right out of the moat, into the field again! Whew! Take a deep breath, then
- go back over the drawbridge into the castle.
-
- From there, go straight to the Plain Room, push the East wall, and go
- through the open stone door. Then it's down the stairs to the lava stream.
- Remember that soggy towel? Well, here's where we get it all nice and dry.
- First, wring the towel. Then, go into the lava stream (you're protected by
- the Bliss spell), and drop the towel there, and after that head South, into
- the grotto. Take the star and the Dizzy Dean spell, then go North to the
- lava. Pick up the now-dry towel, and continue North to the bottom of the
- stairs.
-
- Head up the stairs, through the Dusty and Plain rooms, into the Courtyard,
- and back into the Ballroom. By now, the chandelier has fallen, but it's
- still pretty much in one piece. Climb the chandelier. Be careful not to cut
- yourself on the broken glass, and ignore the star for now. Cast the Light
- spell, and the chandelier will rise straight up. How about that?
-
- Now you're high enough to get to the loft. Of course, as soon as you're in
- the loft, the chandelier will fall, but don't worry about it. Get the
- potion, and now throw the crate. Crash! Must be a long way down. Speaking of
- down, the only way to get there is to jump, so do that little thing. Whoosh!
- Good thing the Bliss spell is still working!! Now you can get the star from
- the chandelier, and then climb onto the crate.
-
- Aha! The fall from the loft broke the crate, and now there's a hole in it.
- Go into the hole, and take the piece of metal that's there. What could it
- be? As a matter of fact, it happens to be a can opener, which you'll be
- needing pretty soon, so go back out the hole and jump off the crate.
-
-
- Sorcerer of Claymorgue Castle Part Three
-
- Now, it's back to the Courtyard again. Drop off your stars, and return yet
- again (talk about deja vu!) to the Plain Room. This time, you're about to
- check out the floor, but you need a little something first, so go into the
- Dusty Room, and get some dust, then return to the Plain Room. Take a swig of
- the potion (it makes you invisible), then push on the floor. Oops! You just
- fell into a dragon's lair! Good thing he can't see you!
-
- Grab the star, then look at the dragon. Sure enough, you get another
- "something" (a star, what else?). Time is growing short, though, because the
- potion won't last forever. Throw the dust, and the dragon will give a mighty
- sneeze, moving away from a hole in the wall. Go through the hole, and you'll
- be in another room, where you'll see a star and the Firefly spell. The
- Firefly spell is the other otpional spell; take it or not as you please,
- just make sure you get the star.
-
- And then it's through the hole and up again to the Plain Room, and out to
- the Courtyard once again. Take the firebricks, and look up at the
- battlements. By gosh, there's a tin can up there! However, I doubt that you
- have what it takes to make an accurate throw with the bricks. So, now's the
- time to cast the Dizzy spell. And here is another of those random events.
- You have to throw the bricks at the can to knock it down, but you don't
- always manage it the first time.
-
- If you miss, just go out to the drawbridge, and you'll find the bricks.
- Pick them up, and try from where you are to knock it down again. Sooner or
- later, (hopefully sooner), you'll get the can. Open it with the piece of
- metal, look inside, and, yes friends, pick up a "something"(bet I don't have
- to tell you it's a star). Drop the metal and the can, and make your way back
- to the Courtyard.
-
- All right, you are getting near the end now, and it's time to start storing
- away some of those stars (no littering allowed in castles!). Drop everything
- you may be holding except the stars and the Yoho spell. Get the Permea
- spell, and as many more stars as you can carry. You ought to be able to hold
- eight stars, plus the Yoho and Permea spells. Now, leave the castle over the
- drawbridge, and go into the Enchanted Forest.
-
- If you took the Firefly spell, now's the time to cast it (you'll glow like
- a firefly, thus providing light). Cast the Permea spell, and you'll pass
- through the tree into an opening inside it. Written on the wall is the note:
- "Drop stars here". So, drop all the stars you have, then cast Yoho. It's the
- only spell that works twice, and it a very odd way. The first time, it takes
- you from wherever you are, and leaves you in front of the castle. The second
- time you use it, it takes you back to the place where you first used it.
- Which means, the next time you use Yoho, it will take you back inside the
- tree.
-
- Whew! Ok, now it's time for the hard part. Back to the Courtyard, and pick
- up all the remaining stars, as well as the towel and the Methuselah spell.
- Here is another good place to save the game, since what follows also has a
- random nature. Now, you've probably been wondering about that fountain.
- There's a star in there, all right. However, that fountain ain't called
- "Magic" for nothing!
-
- In fact, it's a Fountain of Youth, and as soon as you step into it, you
- start growing younger! And younger, and younger until there's no more of you
- to speak of. Good thing for you that you have the Methuselah spell. All
- right, lets get this over with!
-
- Go into the Fountain, take the star, and climb the centerpiece. When you
- get to the top, dry yourself off, and cast the Methuselah spell. Don't waste
- any moves here, or it will be too late. Now, go down the dark shaft, into
- the dungeon. There is a star here (whether you can see it or not); take
- that, and cast Yoho. Now you're back in the tree. Drop all the rest of the
- stars, and say "score". Ta-da!!! You did it!! (Ok, so you had a little help,
- you still deserve congratulations for getting through this one!).
- Ta-da!!!